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Friday, February 11, 2011

Rebuild Facebook App Released

Now you can play Rebuild right on facebook! With the release of  Rebuild's own app on FB, facebookers will now be able to enjoy Rebuild using this app http://apps.facebook.com/rebuilld-zombie/  using this app.

Monday, January 31, 2011

Buildings that need rebuilding

Here's a complete list of all the buildings and facilities found in your town in Rebuild. Take note of which ones need to be captured earlier in the game depending on the layout of your town. Enjoy!




8-12 mart
The 8-12 doesn't do anything these days but smell like stale twinkies. - Does nothing - Can be replaced with: Farm 

Allmart Store
This Allmart would make a good defense post if we spruced it up a bit. Board up all the exits, cover the windows, and it'd be quite the fortress. - Can be upgraded into: Secured Allmart (static defence bonus) 

Apartment
This apartment provides houses for our survivors to live in. - Adds number of houses depending on difficulty level - Can be replaced with: School 

Bar
These days some people turn to religion and others to drinking, but either way it makes them happier. - Increases happiness same as church - Can be replaced with: Laboratory 

Big Farm
Big farms produce food every day of boring but efficient crops like turnips, potatoes, and squash. - Produces twice the food of farms 

Church
These days some people turn to religion and others to drinking, but either way it makes them happier. - Increases happiness same as bar - Can be replaced with: Hospital 

Farm
Farms produce food every day. We take turns plowing, planting and harvesting. - Produces food depending on difficulty level - Can be replaced with: Suburbs 

Graveyard
We don't like to go near this place. It's good for nothing, not even for burying our dead. Best just to leave it alone. - Does Nothing 

Hospital
This hospital can save people from disease and death. We don't need a dedicated doctor just having the space and supplies here is enough. - Prevents bad illness-related events - Can be replaced with: Church 

Laboratory
Our Scientists need labs like this one to research and build useful things. - Perform tech reserach missions here - Can be replaced with: Bar 

Mall
People just don't shop like they used to, so we don't have much use for a mall here, but it might make a good defense post. - Can be upgraded into: Secured Mall (static defence bonus) 

McNoodles
A sad reminder that the days of fast food are long gone. - Does nothing - Can be replaced with: Church or Hospital 

Motel
Not good for much, but with a little work we could turn this motel into apartments for people to live in. - Does Nothing - Can be replaced with: Apartment or School 

Office
No more computers, no more paperwork, no more burocracy. Offices are relics of a bygone era. - Does Nothing - Can be replaced with: Apartment or School 

Park
In just a year the parks have gotten pretty overgrown, so I guess the dirt is fertile enough to try building a farm. - Does Nothing - Can be replaced with: Farm or Suburbs 

Parking Lot
A conviently flat piece of urban real estate. Maybe we could convert this place to a farm. - Does Nothing - Can be replaced with: Farm 

Police Station
Police stations add a defense bonus to the fort, and are where soldiers do guard duty. - Static defence bonus - Assign guards here 

Rubble
Just some building destroyed by zombies or the ensuing panic. Since it's mostly cleared already we might try to farm here. - Does Nothing - Can be replaced with: Farm 

School
People can train here to change their specialization. It takes all kinds of people to keep this fort going. - Change survivor jobs here - Can be replaced with: Church 

Suburb
Ah, suburbia, where your biggest worry was the quality of your lawn. Nice homes for some of our survivors to live in. - Adds number of houses depending on difficulty level - Can be replaced with: Farm 

Trailer Park
It's not pretty, but it's home. Some people can live here. - Adds number of houses depending on difficulty level - Can be replaced with: Farm 

Warehouse
Just useless empty storage space. - Does Nothing - Can be replaced with: Church or Hospital 

Xxor gas
We've used up all the gas here so it isn't useful anymore, but we could turn it into a decent lab. - Does nothing - Can be replaced with: Bar or Laboratory 



Saturday, January 29, 2011

Tips in Playing the Harder Difficulty

For those of you having a tough time playing with the harder difficulty setting, here are some tip. Feel free to share some tips if you have. Enjoy!


a) scout early and fast

b) keep a low number of survivors so you dont need to feed so many. Keep your number of squares low and limited to what you need
c) aggressively clean out the areas
d) take risks. lots of em. a single man 35% danger rate means 1/3 hes gonna die. it also means 2/3 he succeeds. its a pretty good chance he will die. but as leader its for the greater good :P if he manages to clear the square everyone will be better off. but if he fails, you have one less survivor thats all. 
e) early game be careful with your leaders. late game.. all you need are soldiers.
f) research - recommend the food and zombie ones early on. the food ones increase the limit 50 per as well as removes the bad events related to the research (food going bad, crops fail), zombie killing ones make your SOLDIERS more effective at killing zombies (with the last few you can have 0 risk with 5 soldiers typically) but early game its well worth it to send in soldiers solo into areas that are up to 25% risk. (i send the rest of the civvies in up to 35%)
once you get electricity you get a little more happiness (and random events about lack of it disappear)
once you get radio randomly every x turns survivors will come. 
g) happiness: keep people happy as long as you can. surprisingly, if you run out of food they will be unhappy. random event people usually lone gunmen will come by your place and if its too unhappy they wont join and well... its kinda important to have free extra soldiers. 
h) keep your people BUSY. First thing you should do especially on higher difficulties is REMOVE your defenders because they are active units eating your food and until there are zombie hordes at your door you shouldn't need them.(refer to d)early on its about capturing as much useful land as you can hold, scouting and emptying out the area of survivors to use in these risky missions. 
i) change your play style as you advance. especially with the zombie killing technologies, your soldiers are very very useful. early on you use them to clean out areas that have high risk solo, but as you run lower on survivors to recruit, send them out in larger groups (and hopefully you will have the techs to make it less risky). by maintaining a good sized soldier force, you can consistently clean out x tiles surrounding your fort which is really all you need to win.
j) find your win condition! your best chances are finding city hall, training how ever many leaders you need to draft the constitution to grab your win condition. empty out the graveyard/city hall FAST by sending in groups as large as you can afford (as in if you have 25 soldiers, you can reserve say 10 for cleaning squares around your fort, then send the 15 left to clean out the city hall as they will kill ALOT more zombies reducing the number of sends you will need) for the victory location conditions clean them out hard and fast (its better to spend 1 kill mission with 15 than to send 3 kill missions with 5. )

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